[ Ecological Valence Theory ]

Liminal VR is working with a global network of developers to create a VR consumer psychology platform to empower people to consciously choose how they want to feel throughout the course of the day.

We combine neuroscience and design principles in virtual reality to induce a range of cognitive and emotional states, affording you the ability to control and augment your state of mind.

Starting with calm and energy, our mission is to safely empower people to choose how they want to feel throughout the course of the day.

Our non-representational aesthetic approach breaks down cultural barriers and induces psychological outcomes through universal valences.

We’ll be releasing private alphas of our calm and energy states by mid-May.

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We’ll be releasing private alphas of our calm and energy states by mid-May. You can download a teaser for Google Daydream.

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Partnership Program Launching in:








Our global network of developers are creating virtual reality experiences to induce and augment emotional states.

Damian Moratti

Damian is an entrepreneur with almost a decade of experience starting and running I.T. support and eMarketing businesses. His love of existing and emerging technologies combined with a fascination and lifelong interest in all forms of psychology led him to co-found Liminal.

Nick Busietta
Managing Director

Nick is a major projects IT lawyer, psychology graduate and co-founder of Liminal. He is obsessed with the idea that combining human psychology with the power of virtual reality is a natural progression for the human mind. Nick applies seven years of commercial legal experience and an academic background in cognitive psychology to deliver profound, immersive and deeply human experiences to Liminal customers.

Stephanie Andrews
Creative Director

Stephanie has had a genre-spanning career around the intersection of art and technology. She has worked in technical direction at Pixar, as well as in a variety of digital art disciplines. She has been exhibiting as a professional artist for more than twenty years, and has enjoyed success as an entrepreneur in the areas of Second Life, 3D printing and VR. In the field of academia, Stephanie has 10 years experience as a lecturer in higher education, has won major grants for her research into stereoscopic imaging, and is currently pursuing a PhD in this area.

Stephen Woolcock
Lead Developer / Chief Technology Officer

Stephen is a software engineer with extensive experience in the web, advertising and video game industries. Also a creative mind, his attention to detail has helped forge a successful career in the tech industry, designing and developing successful efficient, large-scale solutions for clients. He is passionate about combining creative visions with cutting-edge, scalable technology to bring beautiful, fluent and enjoyable experiences to end users.

Adam Barton (MPsych)
Research and Comms Coordinator

As a Marketing graduate with a Psychology Masters, Adam utilizes his unique blend of skills to fuel his interest in the consumer applications of psychological research. Adam’s mission is to discover the full potential of virtual reality within the realms of well-being and entertainment.

Kelly Bramstedt, MPsych (Clin)

Kelly is a passionate mental health and virtual reality advocate. She is a psychologist and has worked for over 6 years as a psychiatric nurse. She brings with her a passion to enhance mental health and wellbeing through the use of virtual reality technology. Kelly draws on her dual academic background in both psychology and psychiatric nursing to operationalise scientific literature into Liminal’s virtual immersive products.

Adam MacGowan
Lead 3D Artist and Animator

Adam is an award winning 3D artist with over 16 years experience working in virtual reality, video games, film, and television as an animator, 3D modeler, VFX Supervisor, coder and rigger. This includes work for major production companies such as Animal Logic, Iloura and Square Enix and on in-game and cutscene animation on AAA titles including BioShock and Hitman. He has played an instrumental role in projects that have won Cannes awards and AFI award nominations.

Tin Nguyen
Senior Developer

Tin is a programming guru with know-how in game designs and visual art. He has been on the indie games scene for over 3 years, shipping over 5 titles. His aspiration is to deliever higher immersion and impact than he has ever been able to by combining the skills he developed in game design with virtual reality.

David Rosalion
3D Artist

David is Liminal’s newest 3D generalist, animator and sound designer. He has worked in the gaming scene for several years, working on titles ranging from smaller indie games to large-scale projects and installations with partners such as Toyota. His skillset is wide-ranging, primarily focused on 3D modelling in varying art styles from photorealistic, to stylised and low-poly, but is also experienced in character animation, rigging, level design, UI and music production.

Yvette Wouters
VR Developer

Yvette has been developing in Unity for four and a half years and has a bachelor of Bachelor of Information Technology (Games and Graphics Programming) from RMIT University. Her prior experiences have ranged from VR games to software development. Yvette has a diverse knowledge of operating systems, programs, and multiple programming languages.

Developer Partners

Education Partners


Research Partners


P:   +61 386 106 390
E:   info@liminalvr.com
Suite 1.04, 17-19 Yarra St,
Abbotsford, Victoria, Australia, 3067

We also use our expertise to create bespoke experiences,
to find out more visit Liminal 360

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