[ Ecological Valence Theory ]

We combine neuroscience and design principles in virtual reality to induce a range of cognitive and emotional states, affording you the ability to control and augment your state of mind.

We combine neuroscience and design principles in virtual reality to induce a range of cognitive and emotional states, affording you the ability to control and augment your state of mind.

Starting with calm and energy, our mission is to safely empower people to choose how they want to feel throughout the course of the day.

Our non-representational aesthetic approach breaks down cultural barriers and induces psychological outcomes through universal valences.

We’ll be releasing private alphas of our calm and energy states by mid-May.

Request Access

We’ll be releasing private alphas of our calm and energy states by mid-May. You can download a teaser for Google Daydream.

Request Access

Partnership Program Launching in:








Our global network of developers are creating virtual reality experiences to induce and augment emotional states.

Damian Moratti

Damian is an entrepreneur with almost a decade of experience starting and running I.T. support and eMarketing businesses. His love of existing and emerging technologies combined with a fascination and lifelong interest in all forms of psychology led him to co-found Liminal.

Nick Busietta
Managing Director

Nick is a major projects IT lawyer, psychology graduate and co-founder of Liminal. He is obsessed with the idea that combining human psychology with the power of virtual reality is a natural progression for the human mind. Nick applies seven years of commercial legal experience and an academic background in cognitive psychology to deliver profound, immersive and deeply human experiences to Liminal customers.

Stephanie Andrews
Creative Director

Stephanie has had a genre-spanning career around the intersection of art and technology. She has worked in technical direction at Pixar, as well as in a variety of digital art disciplines. She has been exhibiting as a professional artist for more than twenty years, and has enjoyed success as an entrepreneur in the areas of Second Life, 3D printing and VR. In the field of academia, Stephanie has 10 years experience as a lecturer in higher education, has won major grants for her research into stereoscopic imaging, and is currently pursuing a PhD at the Deakin Motion Lab in this area.

Sami Yamin, DPsych (Clin Neuro)
Head of Research

Sami is a Senior Clinical Neuropsychologist and Neuroscientist with a flair for research. He has always been interested in the limits of human information processing capacity. Now with Liminal he has the opportunity to develop technologies that shift these boundaries and extend these limits. Sami brings a unique blend of clinical and research experience to Liminal.

Adam Barton (MPsych)
Research & Comms Coordinator

As a Marketing graduate with a Psychology Masters, Adam utilizes his unique blend of skills to fuel his interest in the consumer applications of psychological research. Adam’s mission is to discover the full potential of virtual reality within the realms of well-being and entertainment.

Kelly Bramstedt, MPsych (Clin)

Kelly is a passionate mental health and virtual reality advocate. She is a psychologist and has worked for over 6 years as a psychiatric nurse. She brings with her a passion to enhance mental health and wellbeing through the use of virtual reality technology. Kelly draws on her dual academic background in both psychology and psychiatric nursing to operationalise scientific literature into Liminal’s virtual immersive products.

Lachlan Sleight

Lachlan is a creative technologist with a background in software development and immersive technologies. He has been at the forefront of the modern wave of virtual reality since its inception as a digital artist, and has presented at a number of conferences on the use of new technology to address business needs. Lachlan applies his extensive experience and expertise in providing tailored, relevant and beautiful solutions to Liminal clients.

Robert Dowling
Lead Technical Artist

Robert is an award winning 3D artist with technical intentions. He has extensive experience working in video games, film, and television as an animator, 3D modeler, coder and rigger. This includes work for major production companies such as Animal Logic, Sega Studios, Creative Assembly, Krome Studios, and THQ. In recent times, he has developed and released his own games for PC and Mac, and worked in programming, sound effects, art and design. Robert works with Liminal’s neuropsychologists to develop cutting edge virtual reality experiences.

Tin Nguyen
Senior Developer

Tin is a programming guru with know-how in game designs and visual art. He has been on the indie games scene for over 3 years, shipping over 5 titles. His aspiration is to deliever higher immersion and impact than he has ever been able to by combining the skills he developed in game design with virtual reality.

Friends and Partners

P +61 386 106 390

Level 3, 480 Collins St,
Melbourne, Vic 3000

We also use our expertise to create bespoke experiences,
to find out more visit Liminal 360