
Immersive Wellbeing for Schools
Liminal is a virtual reality platform supporting mental health and wellbeing of students and staff. Grounded in neuroscience and psychology. Validated through millions of psychometric data points.
Free Trial Available
A Practical, Engaging Wellbeing Tool for Schools
Liminal helps students and staff reduce anxiety and improve focus - supporting re-engagement with learning and teaching.
A Whole-of-School Approach to Wellbeing
Liminal complements existing support approaches - supporting self-guided and facilitated use. Deployed in one-on-one and group settings.
Wellbeing in the Classroom
Helps students manage anxiety and build emotional awareness.
Staff Wellbeing
A quick, emotional reset to help manage stress and maintain focus.
Student Counselling
Engages, regulates and settles students with social, emotional or behavioural challenges.
Demonstrated Outcomes in Schools
33-school pilot (1,000+ participants) showing positive outcomes:
91%
Students reported a positive impact on mental health
88%
Staff reported improved concentration and alertness
91%
Counsellors reported reduced student stress
“School leaders, teaching staff, wellbeing coordinators, school psychologists and counsellors have all reported observing that the virtual reality platform has had a highly positive impact on students and on their own mental health and wellbeing. We want to see this ground-breaking program made available in every school.”
Jac Van Velsen
CEO of Wellbeing in Schools Australia
Six Liminal Arenas
Each arena targets specific emotional or cognitive states. Experiences ranked using psychometrics based on effectiveness and enjoyability.

Calm
Helps reduce stress and anxiety - particularly during transitions or periods of heightened demand.

Focus
Improves attention, reduces mental fatigue and supports sustained engagement in learning and teaching.

Energy
Re-energises and combats disengagement, helping restore motivation and alertness for learning and teaching.

Awe
Creates moments of perspective and curiosity that help shift mindset and out of stress or negative patterns.

Relief
Helps reduce physical or emotional discomfort, supporting a return to a more settled and manageable state.

Sleep
Facilitates deep relaxation to promote rest and recovery at the end of the school day.
145+ Research-Backed Experiences
Immersive, enjoyable and guided by research. Techniques include mindfulness, guided meditation, breathing, attention restoration, distraction, and more.

Samsara
80%+ user-reported awe intensity
Deeply immersive journey through cycles of existence

Iris
77% of users report experiencing something greater than themselves
Transcendent visual experience

Desert Breeze
120%+ increase in calm, 166%+ increase in relaxation, 76%+ decrease in anxiety
One of the most effective Calm experiences

Sojourn
75%+ increase in calm, 114%+ relaxation, 70%+ decrease in anxiety
Immersive calming journey

CyberPunch
94%+ increase in excitement, boredom reduced by more than half
High-energy interactive VR experience

Splat!
150%+ increase in cheerfulness and 71%+ increase in excitement
Most-played Energy experience by session volume

Equilibrium
31% increase in focus, 64% less mental fatigue, 40% less stress
Designed by Dr Adam Barton as part of his PhD thesis

Twilight Trail
Focus increased from 0.105 to 1.07 post-experience. Vitality increased from 0.164 to 1.11
Significant self-reported improvements in focus and vitality
AI Analyst and Customised Deployment
Chat with Liminal’s AI Analyst in natural language to learn how Liminal’s experiences are impacting wellbeing in your school. AI deployment tools are complemented by practical guides, templates and videos. Customise Liminal to determine which arenas and experiences to make available to students and staff for your wellbeing program.

Bring Immersive Wellbeing into Your School
Contact Us* Ask us for the evaluation report from our 33-school pilot.