Damian is an entrepreneur with almost a decade of experience starting and running I.T. support and eMarketing businesses. His love of existing and emerging technologies combined with a fascination and lifelong interest in all forms of psychology and cognitive science led him to co-found Liminal.
Nick is a major projects IT lawyer, psychology graduate and co-founder of Liminal. He is obsessed with the idea that combining human psychology with the power of virtual reality is a natural progression for the human mind. Nick is dedicated to providing the VR community with the means to deliver profound, deeply immersive and transformative virtual reality experiences.
Creative and Development Team
Tin is an artist turned programmer with experiences in virtual reality, game design, web development and visual art. Prior to working at Liminal, he was active in the indie games scene, shipping over 5 titles in 3 years. His aspiration is to deliver higher immersion and impact than he has ever been able to by combining the skills he developed in game design with virtual reality.
David is a 3D artist, animator and audio designer. With several years experience shipping titles in the Australian indie gaming scene, his skillset includes 3D modelling in varying art styles from photorealistic, to stylised and low-poly, character animation, level design, and UI. He is also an accomplished sound designer and music producer.
3D Technical Artist
Chax has an extensive background as 3D Artist, Multimedia profesional working in TV, Film, Game and Software Development with notable companies such as Walt Disney Southeast Asia, Kuju Entertainment (now Headstrong Games). His passion is Art and Emerging Technologies and found himself being part of VR research and technical team in both Nanyang And Deakin University. Virtual and Augmented Interfaces has since become his main area of interest and he loves creating engaging content in any media or platform.
Responsible for co-developing the award-nominatedNeuromender Stroke Rehabilitation system while undergoing a double major in Software Design and Production, and Games Art and Design, Michael has been developing commercial and non-commercial projects using Unity for more than five years. Michael’s goal at Liminal is to combine his VR and game design knowledge to produce engaging experiences for people to inhabit in their day-to-day lives.
Savannah is a 3D artist with experience working on a wide variety of digital content including Rick and Morty MTV shorts, various music videos and projection work for the 2019 Intersect Music Festival in Las Vegas. Her particular skills include character design, cloth and hair simulation, low to high poly modeling, texturing and rigging.
Bec is a programmer and game designer with a passion for experimental, meaningful games, and an equal passion for science and research.
With a Bachelor of Science majoring in Genetics, and a Bachelor of Game Design, she has experience developing for indie game projects, as well as research projects at the University of Melbourne.
Now, at Liminal she is excited to explore the intersection of science and games in the cutting edge world of virtual reality.
Creative Writer/Digital Marketer
Amanda is a writer and content marketer with a deep enthusiasm for storytelling. She has completed a Bachelor of Arts at Melbourne University, majoring in Creative Writing, and has since pursued her love for writing in both creative and corporate settings. With a background in law, Amanda has also previously worked for the Federal Court of Australia. She is eager to share Liminal’s story with the world and unveil the potential for virtual reality to shift conventional boundaries.
Dimitrios is an enthusiastic 3D Animator and Artist with experience in film, AR and graphic design. After studying at AIE Melbourne he went on to be an animator at the VFX studio Mill Film in Adelaide, where he worked on the feature film ‘Cats’. He has always had a passion for bringing things to life with his skills in animation, modeling, texturing and rigging, and now aims to do the same here at Liminal.
Sophie is a marketing assistant and experienced copywriter. She has a postgraduate degree in Publishing and Communications from the University of Melbourne. With a background in screen production and public relations, Sophie understands the power of visual storytelling and is constantly looking for innovative ways to engage audiences through digital content. Sophie was previously involved in state politics (where she worked in communications). In her spare time, she enjoys writing science fiction, creative non-fiction and producing her own music.
Steve is a software developer with a background in creative technology. His portfolio includes interactive installations, data visualization, a blockchain powered art gallery platform, an AR questing game and VR firefighter training used in over 25 countries. He is obsessed with XRs potential as a limitless medium for human creativity, creating generative art in his spare time.
VR Developer/Web Developer
Matthew is a software developer. His primary interest lies in game development, VR and the surrounding technologies. In addition to this he also has several years experience working as a web developer, which he obtained after receiving his bachelors in Game Development (Programming) from SAE. In addition, Matthew spent several years as a freelance Unity Developer and Indie game developer before joining Liminal VR.
Rob is a passionate programmer and designer with a keen interest in games development. He has a Bachelors of Science in Games Development from UTS, and has since worked on a range of self run projects from mobile applications, to board games and digital games. Over the last two years he has led the development of his own digital Game and is now eager to bring what he has learnt into virtual reality and explore its limitless potential.
Emma is a 3D artist and animator with a passion for character animation and storytelling. She has completed the Bachelor of Games and Interactive Environments at QUT, during which she learnt how to best bring her characters to life. Emma now aims to use these skills to create immersive experiences that can draw people into a new reality using the full potential of VR.
Jarek is an aspiring 3D artist passionate about all forms of visual storytelling. After winning awards with his earlier computer animated video, he went on to complete a Bachelors degree of animation at QUT and expand his skillset in the field of digital image creation. Now he’s diving into the realm of VR looking to create engaging interactive experiences.
Research and Psychology Team
Dr Paola Araiza-Alba
Cognitive & Behavioural Neuroscientist
Paola is a cognitive & behavioural scientist with a background in clinical psychology and has completed her PhD in Health Science at Swinburne University. She has extensive experience researching the areas of cognitive neuroscience, educational technology, developmental psychology, and the potential uses and benefits of VR applications. With a strong interest in mental health, well-being and education, Paola is passionate about using methodologically rigorous research approaches to inform the development, evaluation and implementation of virtual reality experiences.
Adam Barton (MPsych)
Emotion/Cognition Research Analyst
As a Marketing graduate with a Psychology Masters, Adam has been instrumental in driving Liminal’s research and development program. He utilises his expertise in the fields of VR and psychology to fuel his interest in the consumer VR applications of emotion and psychological research. Adam’s mission is to unlock the full potential of virtual reality within the realms of emotion, cognition, well-being and entertainment to guide Liminal’s development team to achieve targeted psychological outcomes.
Kelly Bramstedt, MPsych (Clin)
Kelly is a clinical psychologist and passionate mental health and virtual reality researcher. She also worked for over 6 years as a psychiatric nurse. She brings with her a passion to enhance mental health and wellbeing through the use of virtual reality technology. Kelly draws on her dual academic background in both psychology and psychiatric nursing to operationalise scientific literature into Liminal’s virtual immersive products.