Damian is an entrepreneur with almost a decade of experience starting and running I.T. support and eMarketing businesses. His love of existing and emerging technologies combined with a fascination and lifelong interest in all forms of psychology and cognitive science led him to co-found Liminal.
Nick is a major projects IT lawyer, psychology graduate and co-founder of Liminal. He is obsessed with the idea that combining human psychology with the power of virtual reality is a natural progression for the human mind. Nick is dedicated to providing the VR community with the means to deliver profound, deeply immersive and transformative virtual reality experiences.
Creative and Development Team
Tin is an artist turned programmer with experiences in virtual reality, game design, web development and visual art. Prior to working at Liminal, he was active in the indie games scene, shipping over 5 titles in 3 years. His aspiration is to deliver higher immersion and impact than he has ever been able to by combining the skills he developed in game design with virtual reality.
3D Artist and Audio Designer
David is a 3D artist, animator and audio designer. With several years experience shipping titles in the Australian indie gaming scene, his skillset includes 3D modelling in varying art styles from photorealistic, to stylised and low-poly, character animation, level design, and UI. He is also an accomplished sound designer and music producer.
Alexandra is a passionate 3D Generalist, Artist and Animator with experience working in film, video game, virtual reality and advertising studios. Her most recent work includes animation on the feature ‘Cats’ at VFX studio Mill Film, and on shipped indie game ‘Ghoul Brittania’ by Binary Space Games. Her skillset includes animation, modelling, texturing, rigging, particle effects, cloth and hair dynamics, 2D art and motion graphics, with roots in classical drawing and painting.
Jaris is a programmer and game developer with a love for Unity. He previously studied a Bachelor of Games Development (Programming) at SAE Institute Melbourne where he honed his skills and his passion. Jaris has been interested in both games and programming since a young age and now aims to craft experiences that are able to have a lasting impact by manipulating technology to its greatest potential.
Stephen is a veteran 3d artist with experience across a wide array of media. In the video games space he worked with Playside on a number of successful VR, AR and mobile titles, and on games for Sidhe, PikPok and Tantalus. He has provided CG art and design used in the construction of animatronics and puppetry at Creature Technology Company, with work appearing in Sochi Winter Olympics, Universal Studios Orlando, Broadway Theatre and Radio City Musical Hall. He has also contributed to physical art installations that appeared at the likes of Design Week in Hong Kong, White Night and Summersalt festivals in Melbourne and Luna New Year in Sydney.
Responsible for co-developing the award-nominatedNeuromender Stroke Rehabilitation system while undergoing a double major in Software Design and Production, and Games Art and Design, Michael has been developing commercial and non-commercial projects using Unity for more than five years. Michael’s goal at Liminal is to combine his VR and game design knowledge to produce engaging experiences for people to inhabit in their day-to-day lives.
Stefano is a passionate software developer with a strong experience in virtual and augmented reality, web development, game development, machine learning, and IoT. A keen advocate for innovation and technology, he has worked in partnership with Microsoft and Unity to promote emergent technologies in Australia and internationally. At Liminal, Stefano is excited to be working with a multifaceted team to deliver profound, emotionally impactful virtual reality experiences and applications.
Creative Writer/Digital Marketer
Amanda is a writer and content marketer with a deep enthusiasm for storytelling. She has completed a Bachelor of Arts at Melbourne University, majoring in Creative Writing, and has since pursued her love for writing in both creative and corporate settings. With a background in law, Amanda has also previously worked for the Federal Court of Australia. She is eager to share Liminal’s story with the world and unveil the potential for virtual reality to shift conventional boundaries.
Savannah is a 3D artist with experience working on a wide variety of digital content including Rick and Morty MTV shorts, various music videos and projection work for the 2019 Intersect Music Festival in Las Vegas. Her particular skills include character design, cloth and hair simulation, low to high poly modeling, texturing and rigging.
Research and Psychology Team
Dr Paola Araiza-Alba
Cognitive & Behavioural Neuroscientist
Paola is a cognitive & behavioural scientist with a background in clinical psychology and has completed her PhD in Health Science at Swinburne University. She has extensive experience researching the areas of cognitive neuroscience, educational technology, developmental psychology, and the potential uses and benefits of VR applications. With a strong interest in mental health, well-being and education, Paola is passionate about using methodologically rigorous research approaches to inform the development, evaluation and implementation of virtual reality experiences.
Adam Barton (MPsych)
Emotion/Cognition Research Analyst
As a Marketing graduate with a Psychology Masters, Adam has been instrumental in driving Liminal’s research and development program. He utilises his expertise in the fields of VR and psychology to fuel his interest in the consumer VR applications of emotion and psychological research. Adam’s mission is to unlock the full potential of virtual reality within the realms of emotion, cognition, well-being and entertainment to guide Liminal’s development team to achieve targeted psychological outcomes.
Kelly Bramstedt, MPsych (Clin)
Kelly is a clinical psychologist and passionate mental health and virtual reality researcher. She also worked for over 6 years as a psychiatric nurse. She brings with her a passion to enhance mental health and wellbeing through the use of virtual reality technology. Kelly draws on her dual academic background in both psychology and psychiatric nursing to operationalise scientific literature into Liminal’s virtual immersive products.