Executive Team

Damian Moratti

CEO

Damian is an entrepreneur with almost a decade of experience starting and running I.T. support and eMarketing businesses. His love of existing and emerging technologies combined with a fascination and lifelong interest in all forms of psychology and cognitive science led him to co-found Liminal.

Nick Busietta

Managing Director

Nick is a major projects IT lawyer, psychology graduate and co-founder of Liminal. He is obsessed with the idea that combining human psychology with the power of virtual reality is a natural progression for the human mind. Nick is dedicated to providing the VR community with the means to deliver profound, deeply immersive and transformative virtual reality experiences.

Creative and Development Team

Adam MacGowan

Lead 3D Artist and Animator

Adam is an award winning 3D artist with over 16 years experience working in virtual reality, video games, film, and television as an animator, 3D modeler, VFX Supervisor, coder and rigger. This includes work for major production companies such as Animal Logic, Iloura and Square Enix and on in-game and cutscene animation on AAA titles including BioShock and Hitman. He has played an instrumental role in projects that have won Cannes awards and AFI award nominations.

Tin Nguyen

VR Developer/Programmer

Tin is a programming guru with know-how in virtual reality, game design and visual art. Prior to working at Liminal, he was active in the indie games scene, shipping over 5 titles in 3 years. His aspiration is to deliver higher immersion and impact than he has ever been able to by combining the skills he developed in game design with virtual reality.

David Rosalion

3D Artist and Audio Designer

David is a 3D artist, animator and audio designer. With several years experience shipping titles in the Australian indie gaming scene, his skillset includes 3D modelling in varying art styles from photorealistic, to stylised and low-poly, character animation, level design, and UI. He is also an accomplished sound designer and music producer.

Jaris Rener

VR Developer/Programmer

Jaris is a programmer and game developer with a love for Unity. He previously studied a Bachelor of Games Development (Programming) at SAE Institute Melbourne where he honed his skills and his passion. Jaris has been interested in both games and programming since a young age and now aims to craft experiences that are able to have a lasting impact by manipulating technology to its greatest potential.

Stephen Schulze

3D Artist

Stephen is a veteran 3d artist with experience across a wide array of media. In the video games space he worked with Playside on a number of successful VR, AR and mobile titles, and on games for Sidhe, PikPok and Tantalus. He has provided CG art and design used in the construction of animatronics and puppetry at Creature Technology Company, with work appearing in Sochi Winter Olympics, Universal Studios Orlando, Broadway Theatre and Radio City Musical Hall. He has also contributed to physical art installations that appeared at the likes of Design Week in Hong Kong, White Night and Summersalt festivals in Melbourne and Luna New Year in Sydney.

Michael Vatskalis

VR Developer/Programmer

Responsible for co-developing the award-nominatedNeuromender Stroke Rehabilitation system while undergoing a double major in Software Design and Production, and Games Art and Design, Michael has been developing commercial and non-commercial projects using Unity for more than five years. Michael’s goal at Liminal is to combine his VR and game design knowledge to produce engaging experiences for people to inhabit in their day-to-day lives.

Stefano Deflorio

VR Developer/Programmer

Stefano is a passionate software developer with a strong experience in virtual and augmented reality, game development, machine learning, and IoT. A keen advocate for innovation and technology, he has worked in partnership with Microsoft and Unity to promote emergent technologies in Australia and internationally. At Liminal, Stefano is excited to be working with a multifaceted team to deliver profound, emotionally impactful virtual reality experiences and applications.

Amanda Saleh

Creative Writer/Digital Marketer

Amanda is a writer and content marketer with a deep enthusiasm for storytelling. She has completed a Bachelor of Arts at Melbourne University, majoring in Creative Writing, and has since pursued her love for writing in both creative and corporate settings. With a background in law, Amanda has also previously worked for the Federal Court of Australia. She is eager to share Liminal’s story with the world and unveil the potential for virtual reality to shift conventional boundaries.

Alexandra Haynes

3D Artist / Animator

Alexandra is a passionate 3D Generalist, Artist and Animator with experience working in film, video game, virtual reality and advertising studios. Her most recent work includes animation on the feature ‘Cats’ at VFX studio Mill Film, and on shipped indie game ‘Ghoul Brittania’ by Binary Space Games. Her skillset includes animation, modelling, texturing, rigging, particle effects, cloth and hair dynamics, 2D art and motion graphics, with roots in classical drawing and painting.

Matthew Cameron

VR Developer / Programmer

Matthew is an avid Unity Developer. After completing his studies at RMIT Melbourne he worked on mobile games for a time before going international to work for Sony Interactive Entertainment in London. While there he worked on Virtual and Augmented Reality projects for the PS4. With an interest in Machine Learning, Artificial Intelligence, and emerging technologies, he is always looking to improve his knowledge and apply it to the task at hand.

Research and Psychology Team

Paola Araiza-Alba (MPsych)

Cognitive & Behavioural Scientist

Paola is a  cognitive & behavioural scientist with a background in clinical psychology and currently completing her PhD in Health Science at Swinburne University. She has extensive experience researching the areas of cognitive neuroscience, educational technology, developmental psychology, and the potential uses and benefits of VR applications. With a strong interest in mental health, well-being and education, Paola is passionate about using methodologically rigorous research approaches to inform the development, evaluation and implementation of virtual reality experiences.

Adam Barton (MPsych)

Emotion/Cognition Research Analyst

As a Marketing graduate with a Psychology Masters, Adam has been instrumental in driving Liminal’s research and development program. He utilises his expertise in the fields of VR and psychology to fuel his interest in the consumer VR applications of emotion and psychological research. Adam’s mission is to unlock the full potential of virtual reality within the realms of emotion, cognition, well-being and entertainment to guide Liminal’s development team to achieve targeted psychological outcomes.

Kelly Bramstedt, MPsych (Clin)

Clinical Psychologist

Kelly is a clinical psychologist and passionate mental health and virtual reality researcher. She also worked for over 6 years as a psychiatric nurse. She brings with her a passion to enhance mental health and wellbeing through the use of virtual reality technology. Kelly draws on her dual academic background in both psychology and psychiatric nursing to operationalise scientific literature into Liminal’s virtual immersive products.